Senna fires two beams, damaging enemies caught in the center beam. You and your allies get to hide behind a cloud of mist where you all can emerge to initiate or disengage from fights. This is a great ability to have thanks to all the utility it provides. ![]() Attacking or casting spells break Wraith Form. Wraith Form: Gain 20% (+5% per 100) bonus movement speed and appear as an unclickable wraith to enemies. Senna dissolves into a cloud of mist, granting Camouflage to herself and nearby allied champions until they attack, gaining Wraith Form afterward. Use this wisely as it can open up a lot of outplay opportunities. Last Embrace is essentially a snare that roots enemies down. This is Senna’s only source of crowd control but it’s really good. After a brief delay or when the target dies, the Mist spreads, rooting them and nearby enemies. ![]() Senna throws a globule of Black Mist at the target area, dealing damage and sticking to the first enemy champion hit. Piercing Darkness has good range which you can use to damage enemies and heal your allies. This is both your primary damage and support ability. Senna fires a bolt in the direction of an enemy unit, healing allied champions, damaging enemies and slowing them by 20% (+10% per 100) (+6% per 100) for 2 seconds.īasic attacks reduce Piercing Darkness’ cooldown by 1 second. They’re all pretty self explanatory and are a core part of her play style. Senna’s passive is a three part ability and each produces different effects. However, her Crits deal 14% reduced damage. Relic Cannon: Senna’s Relic Cannon fires slowly and does not gain AD through growth, but her basic attacks deal (+20% total) bonus damage and grant her movement speed equal to her target’s for 0.5 seconds. For 20 stacks, she gains 20 range and 10% crit chance (35% of crit chance above 100% is converted to lifesteal). Each Mist stack grants her 0.75 attack damage. Her next attack collects the Mist and deals bonus physical damage.Ībsolution: Mist Wraiths may spawn from dead enemies, and Senna can kill them for 8 gold and a Mist. Weakened Soul: Senna’s basic attacks apply Mist on enemy champions for 4 seconds. She has a nice blend of damage and utility that makes her a force to be reckoned with. Senna’s kit is very unique for a Support. In fact, if you play your cards right, Senna can end up as a hyper carry by the late game. She has great poke, a heal, decent crowd control, and an AoE ultimate that deals pretty massive damage. But at the same time, she has a ton of utility in her kit that makes her a very good Support. ![]() With this champion, you can be very aggressive and trade with your opponent the way a Bot Lane carry does. Press the Attack is another viable option, as a single chain of her abilities can trigger the bonus damage from all sources.Senna is a godsend for all players who are forced to play Support but don’t find the playstyle all that appealing. As for runes, most people run the Summon Aery keystone it triggers on damage and heals, and the Sorcery rune path allows her to take Manaflow Band, which helps immensely in the early game (as long as you stack it). Players should experiment with different items (personally I like Duskblade into Athene’s) to find what suits their play style best. Hybrid scaling on Senna’s abilities means she can be built AD, AP, or a mixture of both. The ability is so large, and its base numbers so healthy, that aiming it in a general direction is often enough to save a teammate sniping an enemy requires forethought but can be reliably executed after a bit of practice. ![]() After a single second delay, she fires two beams, one granting sight and the other shielding allies and hurting enemies caught in its center sliver. Senna’s ultimate is the global shield/damaging ability Dawning Shadow.
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